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Elpoopolofwed
CONJECTURE

This is not an official name, but will be used until an official name is released.

Were you looking for the Left Air Vent or the Right Air Vent cameras from the second game?
You can check the security cameras over to your right with the click of that blue button. Uh, you can toggle between the hall cams and the vent cams...
 

Template:CAM 11 Infobox

File:Fnaf3-Cam11.png

CAM 11 is a Vent CAM that is included in the Map Toggle option of Five Nights at Freddy's 3. Springtrap is able to enter every other vent camera, including this one.

Appearance[]

This vent is taken from a front camera view. Nothing much can be shown here besides Springtrap, as these cameras only show the vents. In terms of the vent walls, it looks very similar in both texture and color to the vents in the second game.

Audio[]

The sounds Springtrap makes when crawling through the vents.

File:Vent quiet1.ogg File:Vent quiet2.ogg File:Vent closer1.ogg File:Vent louder2.ogg

The sound heard when sealing the vent. File:Wait.ogg

Trivia[]

  • While Springtrap is in this vent, his right arm appears to clip through the wall. This is most likely a mistake by Scott Cawthon. This is also the case with CAM 14.
  • This camera is the default view when toggling maps for the first time.
  • This camera is the one that allows the player to look the farthest back into the vents. All the other ones either get cut off at a corner, or are at a different angle.
Template:Clear

Template:CAM 12 Infobox

File:Fnaf3-Cam12.png

CAM 12 is a Vent CAM that is included in the Map Toggle option of Five Nights at Freddy's 3. Springtrap is able to enter every other vent camera, including this one.

Appearance[]

This vent is also taken from the front camera view, but it is taken from slightly towards the side. Nothing much can be shown here besides Springtrap, as these cameras only show the vents. In terms of the vent walls, it looks very similar in both texture and color to the vents in the second game.

Audio[]

The sounds Springtrap makes when crawling through the vents.

File:Vent quiet1.ogg File:Vent quiet2.ogg File:Vent closer1.ogg File:Vent louder2.ogg

The sound heard when sealing the vent. File:Wait.ogg

Trivia[]

  • When Springtrap is in this camera, the area where he is at seems to be slightly brighter. This also appears to occur when Springtrap is in CAM 14.
  • It is revealed that Springtrap's rabbit ears can bend backwards when he is seen in this camera.
  • When Springtrap is seen on CAM 12, it can be seen that his hand is almost clipping through the vent.
Template:Clear

Template:CAM 13 Infobox

File:Fnaf3-Cam13.png

CAM 13 is a Vent CAM that is included in the Map Toggle option of Five Nights at Freddy's 3. Springtrap is able to enter every other vent camera, including this one.

Appearance[]

This vent is taken from an overhead viewpoint. Nothing much can be shown here besides Springtrap, as these cameras only show the vents. In terms of the vent walls, it looks very similar in both texture and color to the vents in the second game.

Audio[]

The sounds Springtrap makes when crawling through the vents.

File:Vent quiet1.ogg File:Vent quiet2.ogg File:Vent closer1.ogg File:Vent louder2.ogg

The sound heard when sealing the vent. File:Wait.ogg

Trivia[]

  • If one looks closely at Springtrap's eyes in this camera, it appears that he is looking up at the camera. This is also the case with CAM 15.
  • This vent camera appears to be the darkest vent area of the map.
  • This vent seems to get slightly brighter when Springtrap is inside of it.
Template:Clear

Template:CAM 14 Infobox

File:Fnaf3-Cam14.png

CAM 14 is a Vent CAM that is included in the Map Toggle option of Five Nights at Freddy's 3. Springtrap is able to enter every other vent camera, including this one.

Appearance[]

This vent is taken from the front camera view, but now the camera is placed on the right-hand side of Springtrap. Nothing much can be shown here besides Springtrap, as these cameras only show the vents. This vent leads straight to The Office. In terms of the vent walls, it looks very similar in both texture and color to the vents in the second game.

Audio[]

The sounds Springtrap makes when crawling through the vents.

File:Vent quiet1.ogg File:Vent quiet2.ogg File:Vent closer1.ogg File:Vent louder2.ogg

The sound heard when sealing the vent. File:Wait.ogg

Trivia[]

  • Springtrap's right arm appears to clip through the vent wall. This is most likely a mistake by Scott Cawthon. This is also the case with CAM 11.
  • The lighting in this vent is almost identical to the Flashlight in Five Nights at Freddy's 2.
  • When Springtrap is seen in this camera, the lighting in the vent seems to be brighter. It is unknown why this happens, but it is possibly a lighting error by Scott Cawthon.
  • Springtrap's entire lower body doesn't seem to be visible. This is either an error by Scott Cawthon, or the light that illuminates the vent simply doesn't stretch that far.
  • Once Springtrap leaves this vent, the player will immediately receive a Game Over, making checking this vent very crucial to the player's strategy.
    • On much later nights, it becomes much more difficult to win as once Springtrap enters this vent, the player will almost immediately fail the night.
      • The only way to avoid a game over at this point would be to sit still until the clock rolls over to 6 AM, but this only works if the player is halfway through 5 AM, as the ventilation error will most likely make Springtrap attack. Also, it is very likely that sitting idle will trigger Phantom Freddy's attack.
Template:Clear

Template:CAM 15 Infobox

File:Fnaf3-Cam15.png

CAM 15 is a Vent CAM that is included in the Map Toggle option of Five Nights at Freddy's 3. Springtrap is able to enter every other vent camera, including this one.

Appearance[]

This vent is taken from an overhead viewpoint, but the camera is slightly behind Springtrap. Nothing much can be shown here besides Springtrap, as these cameras only show the vents. This vent is right outside The Office. In terms of the vent walls, it looks very similar in both texture and color to the vents in the second game.

Audio[]

The sounds Springtrap makes when crawling through the vents.

File:Vent quiet1.ogg File:Vent quiet2.ogg File:Vent closer1.ogg File:Vent louder2.ogg

The sound heard when sealing the vent. File:Wait.ogg

Trivia[]

  • If one looks at CAM 15, the vent has a brownish color tint to it, but when Springtrap is in this vent, the brown tint is gone. It is unknown why this occurs.
  • Through closer inspection of Springtrap in this camera, what is presumably the head of Purple Guy's corpse can be seen inside of the head structure.
    • Parts of Springtrap's metal endoskeleton can also be seen if one looks closely in this camera.
  • This is one of the few rooms in the game that shows Springtrap opening his jaw.
  • If one looks closely at Springtrap's eyes in this camera, it appears that he is looking up at the camera. This is also the case with CAM 13.
  • Once Springtrap leaves this vent, the player will immediately receive a Game Over, making checking this vent very crucial to the player's strategy.
    • On much later nights, it is almost impossible to win as once Springtrap enters this vent, the player will immediately receive a game over.
  • Springtrap's left arm appears to be clipping through the vent wall. This is most likely an error by Scott Cawthon.
Template:Clear

Gameplay[]

Miscellaneous[]

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